Large Town: Ǟs-tyi̽ntiolew Kez

Ǟs-tyi̽ntiolew Kez

Ǟs-tyi̽ntiolew Kez
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceGde̜ngwatyod Moot
RegionLyëkdu-vlen Woods
Founded1240
Community LeaderChief Hrur Khirsa
Area7 km2 (2 mi2)
Average Yearly Temp1°C (33°F)
Average Elevation2962 m (9717 ft)
Average Yearly Precipitation299 cm/y (117 in/y)
Population1736
Population Density248 people per km2 (868 people per mi2)
Town AuraChronomancy
Naming
Native nameǞs-tyi̽ntiolew Kez
Pronunciation/aːs/ /tji̽nˈtjolew/
Direct Translation[nerve] [border; boundary]
Translation[Not Yet Translated]

Ǟs-tyi̽ntiolew Kez (/aːs/ /tji̽nˈtjolew/ [nerve] [border; boundary]) is a temperate Large Town located in the Gde̜ngwatyod Moot of the Viceroyalty of Rosid.

The name Ǟs-tyi̽ntiolew Kez is derived from the Wood Elvish language, as Ǟs-tyi̽ntiolew Kez was founded by Ghadunra Malve, who was culturaly Wood Elven.

Climate

Ǟs-tyi̽ntiolew Kez has a yearly average temperature of 1°C (33°F), with its average temperature during the summer being an icy 28°C (82°F) and its average temperature during the winter being a cool -26°C (-14°F). Ǟs-tyi̽ntiolew Kez receives an average of 299 cm/y (117 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ǟs-tyi̽ntiolew Kez covers an area of nearly 7 km2 (2 mi2), and an average elevation of 2962 m (9717 ft) above sea level.

Overview

Ǟs-tyi̽ntiolew Kez was founded durring the early 13th century in spring of the year 1240, by Ghadunra Malve. The establishment of Ǟs-tyi̽ntiolew Kez was somewhat plagued by a lack of willing colonists, leading to Ghadunra Malve electing to pay people to resettle in Ǟs-tyi̽ntiolew Kez.

Ǟs-tyi̽ntiolew Kez was built using the conventions of Wood Elven durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Ǟs-tyi̽ntiolew Kez is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Ǟs-tyi̽ntiolew Kez is is constructed arround a semi-circular spacious canals mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Ǟs-tyi̽ntiolew Kez's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The town's top tier civilian fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

A look around Ǟs-tyi̽ntiolew Kez makes it abundantly clear the town suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye.

Civic Infrastructure

Ǟs-tyi̽ntiolew Kez has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ǟs-tyi̽ntiolew Kez. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ǟs-tyi̽ntiolew Kez's parks.

Ǟs-tyi̽ntiolew Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ǟs-tyi̽ntiolew Kez.

Ǟs-tyi̽ntiolew Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ǟs-tyi̽ntiolew Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ǟs-tyi̽ntiolew Kez has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ǟs-tyi̽ntiolew Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ǟs-tyi̽ntiolew Kez's public wards, blessings, and other arcane systems.

Ǟs-tyi̽ntiolew Kez possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Ǟs-tyi̽ntiolew Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ǟs-tyi̽ntiolew Kez's natural decorations nor waterways.

Ǟs-tyi̽ntiolew Kez has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ǟs-tyi̽ntiolew Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ǟs-tyi̽ntiolew Kez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ǟs-tyi̽ntiolew Kez's chapel was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

Due to the actions of local Kami, summer is skipped in Ǟs-tyi̽ntiolew Kez.

The Winter Wolf near Ǟs-tyi̽ntiolew Kez are known to be more aggressive than normal.

Ǟs-tyi̽ntiolew Kez's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local toxin to channel Truename Magic energies of tier 1 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 10
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 7013 m2
    • Cattle and Similar Creatures: 434
    • Poultry: 5208
    • Swine: 347
    • Sheep: 17
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 173

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 4
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 11
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 2
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 4
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 12
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 5
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Florists: 1
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 9
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 5
  • Housekeepers: 4
  • Housemaids: 10
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 5
  • Nursery Maids: 3
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Chemical Workers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 4
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 5
  • Tosher: 2
  • Warehousemen: 6
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 5

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 4
  • Fixers: 2
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 2
  • Militia Officers: 17
  • Monks, Monastic: 5
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 3
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 5
  • Comfort Services: 6
  • Enchanters: 2
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 6
  • Potters: 2
  • Preserve Makers: 5
  • Quilters: 2
  • Seamsters: 9
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 6

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

562 of Ǟs-tyi̽ntiolew Kez's population work within a Foundational Occupation.

1053 of Ǟs-tyi̽ntiolew Kez's population do not work in a formal occupation, but do contribute to the local economy. 121 (7%) are noncontributers.

Points of Interest

POI

History

A vast influx of newcomers over the last (31192 % 6)+1 years has greatly spiked Ǟs-tyi̽ntiolew Kez's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

In time immemorial, reportedly some time during the early 2nd century, Ǟs-tyi̽ntiolew Kez was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ǟs-tyi̽ntiolew Kez lost 173 people, 371 livestock, and 62 buildings. The conflict ended after roughly 77, when members of Ǟs-tyi̽ntiolew Kez's militia enacted an operation to deliver a message to a particular depot, then reinforce it. The operation was complicated by major logistical problems. The conflict ended with an assault and siege on the depot, which ended in defeat for Ǟs-tyi̽ntiolew Kez's forces. The war is remembered in legend by Ǟs-tyi̽ntiolew Kez's bards, historians, and legend keepers.

History